Introduction to A.I.

Class Information:
Time: Mon/Wed 12:00 - 1:15 VMMS 23
Instructor: Scott Wallace
Office Phone: 360.546.9112
Email:
Office Hours: Mon/Wed 1:30 - 3:00
Final Exam:???

Announcements

Jan 09:Welcome!

Feb 27: Soar 8.6.4b2 can be found here

Mar 18: PS 6.1 and 6.2 are posted. PS 6.1 replaces the original PS 6 handed out before spring break. It adds a few easier tasks for the Soar eaters environment, and the deadline for this assignment has also been extended by a week. PS 6.2 contains some knowledge questions about Soar. If you've already made a good deal of progress on PS 6/6.1 you will likely find PS 6.2 easy. Regardless, I highly recommend you begin with PS 6.2 (its due on Monday anyway) as it will help solidify your Soar knowledge before you begin writing code.

Mar 28: I've built a Soar2D.jar that allows eaters to "run until output" for each tick of the game. Note that "run until output" is a bit of a misnomer...Soar simulations typically set an upper bound (usually around 10 decisions) before timing out -- this way agents that are broken don't kill the simulation. To use this, you'll just need to put the new jar file into SoarSuite/Environments/Soar2D

Mar 28: PS 6.3 was posted yesterday, but I updated it today (there was a typo in the due date!)

April 04: PS 6.3: New agents to test against:
  - better move to food Beat this agent for problem 6 and 7. It is simply the move-to-food agent that waits when food isn't immediately adjacent.
  - best move to food Beat this agent if you're really feeling good. This agent moves randomly when food isn't directly nearby.

April 16: robotdefense-project3.zip for the final assignment

April 17: QLearning notes in regard to Tyler's question on 4/16

April 21: Notes on how I'd go about PS8