Java GamingIn recent years, gaming has begun to play an increasingly important role in computer science education. The Java Gaming project is a collaborative effort between Dr. Scott Wallace at Washington State University Vancouver and Andrew Nierman at the University of Puget Sound and seeks to bring game-related curriculum to schools that use Java as their primary programming language. Among the most important outcomes of this project will be the development of JIGE (the Java Instructional Game Engine) and a set of curricular modules that can be used to bring game-related projects to traditional computer science classes. More information can be found at: http://ai.vancouver.wsu.edu/jige/ Related Papers Scott A. Wallace, Andrew Nierman.
Addressing the Need for a Java Based Game Curriculum. Journal of Computing Sciences in Colleges. 22(2). 20-26. 2006
Competitive ProgrammingThis project is a collaborative effort between Dr. Scott Wallace (Principle Investigator) from the School of Engineering and Computer Science and Dr. Jason Margolis from the School of Education. Together, they will explore how learning outcomes in the undergraduate classroom can be affected by rapid feedback and in-class competition. To do this, they will begin by creating an automated software platform that can autonomously assess student homework submissions 24 hours a day, 7 days a week. By modifying the types of feedback the assessment platform provides, they will try to uncover how the individual and combined use of rapid feedback and competition impacts student learning. The project is funded, in part, by a grant from the NorthWest Academic Computing Consortium. More information can be found at: http://ai.vancouver.wsu.edu/~wallaces/professional/cp.html
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